- #Generals command and conquer mac zip file
- #Generals command and conquer mac mod
- #Generals command and conquer mac mods
#Generals command and conquer mac mods
Added Windowed mode launch button, button to open Red Alert 3 Profiles folder and Red Alert 3 Mods folder.Renamed launcher internally and externally in an attempt to avoid false positive detection from antivirus software.
We've managed to cram 22 new units across all factions, 11 upgrades, fix/add some crucial game mechanics like Point Defense Lasers and ECM Missile Jamming as well as updated bunch of VFX where it was needed. We've also fixed countless amounts of bugs and issues, completely overhauled and enhanced SkirmishAI and added/remade couple of Skirmish maps.
We've also expanded on that front by adding a bit of variety into each faction with such things as brand new units, abilities and brought back couple of concepts that were cut or unfinished during development of Zero Hour due to time constraints. I'm calling it like that because a lot of under the hood systems were completely overhauled and expanded, instead of mashing every single Generals unit into just 3 factions, Beta 0.3 is offering 3 factions with 3 subfactions for each, meaning 12 fully playable factions, each with couple of unique units, abilities and quirks, just like in Zero Hour. But despite all the struggles and roadblocks we've managed to assemble everything into a fully playable and mostly complete Generals experience on Red Alert 3 engine. At this point in time engine is really struggling to keep up with all the content, features and additions we're putting in it. It's been a year of on and off development for me and sgor00 and I'm not going to sugarcoat it - it's been quite a rough ride. It's finally here, after a year in development, a new start for Generals Evolution, Beta 0.3 is ready for release! What's up? No Life Studios - Zeke_Dlyoung, VectorIV, St4lk3r, n5p29, mrs2004Įagle-Dan - SCUD Launcher and Rocket Buggyįritz - Particle Tank, BattleMaster Mark II, TaskMasterĪll time Gunship Mark II Patreon supporters:Ĭ&C Generals Evolution: Beta 0.3 Released!
#Generals command and conquer mac mod
"warby" Seidel - Faction Structure Modelsīibber - Modding Tools, Mod SDK ExpansionĪymcam - Community Contrubutions, Custom Maps Sgor00 - GUI, Art Design, Mapping, Texturing, Testing
Gunship Mark II - Project Lead, Code, VFX, Art, Porting, Modeling Q: Is this mod endorsed by EA in any way?Ī: No, EA has not endorsed and does not support this product. We also do occasional Online Events where majority of online games are being played. Q: Where can I find people to play online?Ī: The best way to find people to play online with would be to join our Discord server, assign yourself a role and look for people in #looking-for-play channel. Please be aware that online play is not immune to crashes, desync and disconnection issues. You can also try alternative methods to play online, such as Command Post and Radmin, please join our Discord server for more details. All you need to do is to register an account there and then just login in-game with provided info. Q: Can I play online? How do I play online?Ī: Yes! GenEvo Launcher grants you ability to play online using C&C Online services.
#Generals command and conquer mac zip file
zip file in WorldBuilder_SDK folder, please make sure to read provided readme file within! Smart adaptive AI, which react and adapt to all your moves.Ī: Majority of user made custom maps are released either on our Discord or can be downloaded here: Click Here!Ī: GenEvo Beta 0.3 is shipped with modified version of WorldBuilder and all necessary files for map making, you can find all of it in downloaded. DynLight emmiters for better effects expression.Beautiful Post Processing effects ( HDR, CC, etc.Powerful networking engine, no more random desync errors for no reason.
Powerful SAGE 2.0 Engine and RNA Renderer.Reimagining of C&C Generals/Zero Hour on Red Alert 3 engine.