The release also integrates a technology specifically designed for VFX work: Blackcore’s gaseous fluid simulation system ExplosiaFX (above), originally a Softimage add-on before Insydium bought it last year.įinally, there is a new cloth dynamics system, xpCloth, which enables cloth simulations to be driven by any X-Particles modifier, for both motion graphics work and “destruction VFX shots”.Īssuming that the new toolsets hold up in production, X-Particles looks set to evolve from a particle tool with extras to a genuine Cinema 4D multiphysics system. (According to Insydium, it isn’t just for particles: it can also be used as a remesher for polygon objects.)
How to emit from texture x particles cinema 4d update#
The update will also introduce a proper system for meshing particle simulations into liquid surfaces, in the shape of support for the industry-standard OpenVDB framework. The new toolsets in version 4 look to scale to VFX as well, with suggested use cases for the new liquid and grain solver ranging from “ocean beaches made with 50 million particles to beautiful milk pouring shots”. In its newsletter, Insydium describes the release as “the next chapter in our ongoing journey to bring our users a full unified dynamics system right inside Cinema 4D”.Īlthough X-Particles has had the capacity to simulate liquids, smoke and fire, and granular materials like sand since version 3, the old toolsets were geared to more stylised motion-graphics-type effects. The release, which is due to ship in December, adds a new liquid and granular fluid solver, a new cloth dynamics system, and integrates Blackcore’s ExplosiaFX technology for smoke and fire simulation.Ī genuine VFX-capable multiphysics system for Cinema 4D? Insydium has unveiled X-Particles 4, the next update to its popular Cinema 4D particle simulation tool. Scroll down for news of the commercial release.